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 \__,_| \___/ |_|   |_|\_\|_.__/  \___/  \__||_| \___/ |_| |_| \__,_| \___/ |_| |_| #81
           
             "people doing strange things with electricity" since 2001
        
When:  19:00-21:30, Wed May 30 2012
Where: The Walker Space, 6 Penrose Way, Greenwich, Peninsula, London, SE10 0EW       (directions below)

Featuring the dazzling and mellifluous...

- The Diasynchronoscope (http://www.doc.gold.ac.uk/diasynchronoscope/?p=260)
- Bruno Mathez and Carol MacGillivray

The Diasynchronoscope project is a joint artistic adventure in a whole new
medium of choreographed time. The name Diasynchronoscope comes from combining
diachronic, (the study of a phenomenon as it changes through time) with
synchronous and scope (view). In being so named, it evokes the early animation
simulators such as the phenakistoscope and the zoetrope which we regard as
direct ancestors of the project acting both as art objects and experimental
media.

- Projection-mapping projects (http://github.com/pixelpusher/CreativeCode)
- Evan Raskob

Evan will show some of his open source projection-mapping work developed as
part of his residency at Ravensbourne this year, and for an upcoming Openlab
Workshops (http://openlabworkshops.org/) workshop. To put this in context, Evan
will explore a little history of projecting on non-rectangular things, and
how/why the physical world is becoming yet another computer screen.

- Sound Circuit (http://simonkatan.co.uk/)
- Simon Katan

Simon will demo his visual sequencer Sound Circuit, built in OpenFrameworks
and inspired by the impossible spaces found in the two dimensional graphics of
early computer games such as Asteroids and Pacman. Rather than employing a
conventional studio-derived layout, a virtual tape-head travels through a, two
dimensional, wrapped space along tracks that can be freely inter-connected with
sonic events being represented an array of animated graphics, which are
triggered as the tape head passes over them. With various algorithms guiding the
tape-head through the resultant network, the topological layout of the tracks
directly influence the macro form of the music.
Location

Get to Ravensbourne by following the directions here:

http://www.rave.ac.uk/about/maps-and-directions

The Walker Space, where Dorkbot will take place, is directly inside the
main (only) entrance, straight across from the doors.

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